Kaan Dai
Game Programmer building gameplay systems, real-time renderers and engine tech in C++ and C#.
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// about
Engineer by training,
game developer by choice.
I'm a game programmer and developer with a B.S. in Computer Engineering from Koc University and an M.S. in Game Programming from DePaul University. I work mainly in C# and C++, with hands-on experience in Unity, Unreal Engine and DirectX 11.
My projects range from Unity mobile games to a from-scratch C++ game engine. Before games, I interned across iOS, Android, backend and frontend teams.
As someone who has always been passionate about games, I want to work alongside talented developers, continue improving my technical abilities and contribute to games that players genuinely enjoy. I'm looking for full-time roles in the game industry where I can build systems players feel.
// portfolio
Games, Graphics & Engine Work
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Experience & skills
Experience
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Jul 2025 – Sep 2025Unity Mobile Game Development InternOrkestra Games · Istanbul
Developed the mobile game Island Survivor in C# with Unity: minion & enemy AI, upgrade and spawn systems, procedural maps, UI and monetization. Coordinated with a team partner through daily meetings.
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Jul 2023 – Aug 2023Software Engineering Intern — FrontendArçelik · Istanbul
Developed and designed “Fresh Canvas”, a web-based drawing software application, using React, that creates diagrams, flowcharts that helps to illustrate the processes and workflows of a project. Presented the final project to upper management, meeting all engineering and customer requirements.
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Aug 2022 – Sep 2022Android Software Engineering InternVestek · Istanbul
Developed the UI side of the project named “V-Sign” that shows users an understandable and easily adaptable framework, utilizing Kotlin language and Retrofit. Attended daily meetings and collaborated with the team members for planning of the project cycle.
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Jan 2022 – Feb 2022Software Engineering Intern — BackendHepsiJET · Istanbul
Developed the back-hand side of the “Hakedis (Deserve)” project that allows cargo carriers to determine their earnings for the cargo they carry using Java, Spring Framework and APIs. Delivered the project objectives assigned, presented the deliverables to management in detail..
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Aug 2021 – Sep 2021iOS Software Engineering InternVestel · Istanbul
Created and designed an iOS mobile application, that improved the official SpaceX Company mobile application using Swift language on XCode. The objective of the developed mobile application is to display the rockets and announce upcoming launches. Implemented a home page and subcategories that include Rockets, Favorites and Upcoming Launches, using API networking and ParseJson, and added an authentication portal, using Google Firebase. Delivered and presented the final product, passing all the customer and engineering requirements to department heads and managers.
Education
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2024 – 2026M.S. Game ProgrammingDePaul University · Chicago, IL
Applied 3D Geometry, Optimized C++, Computer Graphics & Rendering, Architecture Real-Time Systems, Real-Time Multithreaded Architecture, Real-Time Software Development, Optimized C++ Multithreading, CUDA Development, Real-Time Networking.
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Graduated Jun 2024B.S. Computer EngineeringKoc University · Istanbul
Technical skills
// contact