Talon Of The Silent Kingdom
The project is a 3rd person role-playing game (RPG) and it is inspired by Assassin’s Creed game series. The game is created with Unreal Engine using Blueprints and C++. The character called “Darius” can do basic movements (walk, run, jump etc.) and also there are animated mechanics of the character including rolling, vaulting and fight combo system with 4 different attack animations. The character has an inventory system that allows the player to chose which weapon, secondary weapon, shield and armor to wear. There is a “Target Lock” system that locks the camera and takes the enemy as a reference. The player can get behind of the enemies and he can assassinate them with the assassination animation. The main screen UI and the inventory UI are both unique and easy to understand. I made this project to get used to Unreal Engine and its futures.
• Created and animated the mechanics of the player including rolling, vaulting and fight combo system with 4 different attack animations
• Developed an inventory system and the UI and created a “Target Lock” System that locks the camera to the enemy as the reference.
Github Link: https://github.com/kaan-dai/TalonOfTheSilentKingdom